Factions
Last updated
Last updated
The player appears in DRKVRS, not knowing what role or function he will play in the dark world. Belonging to a particular faction, at least initially, will be determined by the choices he makes.
Leading each faction is one of the dominant passions of the modern world.
In this way, DRKVRS bases its structure on strong psychological human archetypes.
A faction whose priority is competition - from puzzle games to hunting dangerous beasts. Their goal is to achieve extreme pleasure, which can be induced by both expensive liquor and tasteful pain. Their hallmarks are art and sophistication, without falling into decadence. They are masters in the production of stimulants, but their favourite drug remains money and power.
They devote their lives to combat and combat training. Tribal life, family, community are also of great importance to them. Paradoxically, this causes constant strife between their clans. However, when a threat comes from outside Babalon, the Barbarians stand together to defend the city. The more time passes after the threat, the more the other factions disregard them and consider them grim bogans.
They strive to learn the secrets of Leviathan as fully as possible. To this end, they conduct numerous experiments, construct new machines, and study unknown technology. It is in their domain to test the Blood of God and the specifics based on it or to study ancient Outsider artefacts. Sometimes they take part in expeditions to unknown regions of the Beast. Most valuable to them is the information copied by Leviathan from passing worlds.
They explore Leviathan in search of new resources of the Blood of God, which they then trade. They can be intermediaries and translators between Caverns based on different biology and culture. They can “peep” into Leviathan's dreams. They hunt monsters in the interiors outside Babalon. Extreme individualists.