DRKVRS Litepaper
  • 🌑DRKVRS
    • Introduction
    • DRKVRS Ecosystem
  • 🎮DRKVRS GAME
    • Lore Setting
      • Deathless Season
      • Prisoner's Dilemma
      • Follow the Fool
    • Factions
      • Guilds
    • World Design
    • Game modes
    • Gameplay
    • Game Access
  • 👾THE LAIR
    • Overview
    • Worldbuilding
    • Innovation
  • 🌐WEB3
    • Mission
    • Free-to-play
  • 📈GAME ECONOMY & AI
    • Introduction
    • Tokenomics
    • Resources
    • Asset Loops
      • Items
        • Items design
        • Halo Collection
        • Customization
      • Sinners (avatars)
      • Snipps (private spaces)
      • Crafting
      • Minting
      • Trading (marketplace)
  • 💰REWARDS AND EARNINGS
    • Staking
    • Rewards Distribution
    • UGC
  • 👥Community Pillars
    • Transraad DAO
    • Transraad Grant Program
    • Community
    • Aleph Zero
  • 📝SUMMARY
    • Disclaimer
    • Official Links
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  1. GAME ECONOMY & AI
  2. Asset Loops
  3. Items

Items design

PreviousItemsNextHalo Collection

Last updated 11 months ago

One of the basic gameplay mechanics is acquiring and improving equipment, thanks to which the player can progress and face new, more and more difficult challenges. Items in the game can be obtained in various ways, including by defeating opponents and as rewards for quests and side activities.

We distinguish categories of items:

  • Weapons

  • Armors

  • Accessories

  • Gems

  • Materials

  • Consumables

  • Special

Selected items of equipment that are NFT items will require connection to the blockchain when upgrading.

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