DRKVRS Litepaper
  • 🌑DRKVRS
    • Introduction
    • DRKVRS Ecosystem
  • 🎮DRKVRS GAME
    • Lore Setting
      • Deathless Season
      • Prisoner's Dilemma
      • Follow the Fool
    • Factions
      • Guilds
    • World Design
    • Game modes
    • Gameplay
    • Game Access
  • 👾THE LAIR
    • Overview
    • Worldbuilding
    • Innovation
  • 🌐WEB3
    • Mission
    • Free-to-play
  • 📈GAME ECONOMY & AI
    • Introduction
    • Tokenomics
    • Resources
    • Asset Loops
      • Items
        • Items design
        • Halo Collection
        • Customization
      • Sinners (avatars)
      • Snipps (private spaces)
      • Crafting
      • Minting
      • Trading (marketplace)
  • 💰REWARDS AND EARNINGS
    • Staking
    • Rewards Distribution
    • UGC
  • 👥Community Pillars
    • Transraad DAO
    • Transraad Grant Program
    • Community
    • Aleph Zero
  • 📝SUMMARY
    • Disclaimer
    • Official Links
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  1. GAME ECONOMY & AI
  2. Asset Loops
  3. Items

Customization

PreviousHalo CollectionNextSinners (avatars)

Last updated 9 months ago

The player can customise the appearance of his character by special skins - these are unique items that overwrite the default appearance of the items.

They can appear in three levels of rarity, determining their impact on the appearance of a specific item:

  • Common

  • Rare

  • Legendary

Additionally, the player can customise weapons by selecting skins for specific items. The number of skins is defined for each weapon separately. All but the basic skins will be NFT items.

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