DRKVRS Litepaper
  • 🌑DRKVRS
    • Introduction
    • DRKVRS Ecosystem
  • 🎮DRKVRS GAME
    • Lore Setting
      • Deathless Season
      • Prisoner's Dilemma
      • Follow the Fool
    • Factions
      • Guilds
    • World Design
    • Game modes
    • Gameplay
    • Game Access
  • 👾THE LAIR
    • Overview
    • Worldbuilding
    • Innovation
  • 🌐WEB3
    • Mission
    • Free-to-play
  • 📈GAME ECONOMY & AI
    • Introduction
    • Tokenomics
    • Resources
    • Asset Loops
      • Items
        • Items design
        • Halo Collection
        • Customization
      • Sinners (avatars)
      • Snipps (private spaces)
      • Crafting
      • Minting
      • Trading (marketplace)
  • 💰REWARDS AND EARNINGS
    • Staking
    • Rewards Distribution
    • UGC
  • 👥Community Pillars
    • Transraad DAO
    • Transraad Grant Program
    • Community
    • Aleph Zero
  • 📝SUMMARY
    • Disclaimer
    • Official Links
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On this page
  • Darkverse World
  • Babalon City
  • District no. 1
  1. DRKVRS GAME

World Design

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Last updated 3 months ago

Darkverse World

The world of DRKVRS is a network of caverns, connected by mysterious passageways, which house Biomes - differing in resources, enemies, technology, and, above all, in the rules and conditions in which players must survive.

The biome to which information from Earth is copied is the one the player enters at the beginning of the game - the Nidus Biome. It houses Babalon, the Darkverse's largest city, where great politics takes place. In the immediate vicinity are the Outskirts - biomes overrun by creatures from other realities, with whom the Babalonians must fight for resources. Everything divides them, but they have one thing in common: they are all competing for the Blood of God, one of the Leviathan's precious resource.

The Nidus Biome - the Earth-human biome, where copies from Earth are recreated. It is in it that the city of Babalon is located, as well as the districts leading to the outer biomes

Babalon - Main District - the main district of the Nidus Biomes, and the largest city of Babalon

Districts - districts, parts of the biomes

TBA

Other Biomes - external biomes - outskirts, with different specificities and different resources to be obtained

PVE Areas - there will be instanced PVE areas in all biomes


Babalon City

Babalon never sleeps. There is no day and night cycle in Babalon's Cavern. Babalon City is first and foremost a meeting place for players, a place for the exchange of digital goods and Web3 functionalities: from NFT mint, to integration between players, to crafting.

An important part of these activities is the story layer, against the backdrop of which the player's adventure will take place - for currently Babalon is on the brink of revolution, tension is rising in the city. Forces are gathering groups and factions hostile to each other, and even Leviathan itself. Will the tension between the factions lead to conflict? But will the outside threat prove to be enough of a glue for diversity in the dark city?

District no. 1

District no. 1 is an exclusive location currently accessible only to founders and as a reward for being an active community member. It will be the first playable multiplayer location in DRKVRS. It immerses players into the story of Babalon, letting them explore its history and rules in DRKVRS world. This district is a foundation for the evolving full game experience and mechanics.

If you want to see our District no. 1 location in higher resolution and be able to zoom in, check out the link below: 👇

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LogoDRKVRS DISTRICT 1 - HI-RES VERSIONGoogle Photos